Dalamud-VFXEditor
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Face Animation GLTF Import not working correctly.
Importing a face animation onto a face emote will do weird things ranging from upside down stretched face to non existing face.
How to recreate: Export face anim as GLTF Import the just exported gltf
Results in a face upside down and stretched.
If the exported gltf is used in blender it looks fine, but if exported from blender and imported back to vfx editor the face completely disapears.
Attempts to skip j_kao and j_f_bones were made without/with little success.
We suspect that the import is the only issues.
tested with /sneer and /smile