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Crash upon importing a timeline and loading a "to replace" vfx after it.

Open Vhein1 opened this issue 10 months ago • 0 comments
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So i have this pretty big VFX mod i'm creating right now, and to make it simple, there is one timeline that i keep importing that crashes my game upon pressing "Update" or "Show" when there is a vfx loaded in the "to replace" field, i have linked the crash log here, additionally, this timeline doesn't cause any issue when used outside my main workspace, it's just the one in which i already have 10-ish timelines and probably 50+ emitters set, so maybe it's just my project is way too big, i do not know.

dalamud_appcrash_20250105_170921_100_3972.log

Vhein1 avatar Jan 05 '25 16:01 Vhein1