0b5vr

Results 72 issues of 0b5vr

around here: https://github.com/pixiv/three-vrm/blob/f64ffb56c829928d5a57d391fdafaee3f4d37821/packages/three-vrm-core/src/expressions/VRMExpressionLoaderPlugin.ts#L290

### Description Moved several utility implementations to a new package `@pixiv/three-vrm-utils`. As the README of the package says, it's mainly intended to be internal utilities. It's a similar way to...

## 環境情報 - UniVRM version: `0.112.0` - Unity version: `Unity-2021.3.27` - OS: `Windows 11` ## バグについて VRM1を利用時、VRMが無回転でない状態でシーンに配置し、Look At Targetに任意のGameObjectを設定し、プレイを行うと、VRMモデルが明後日の方向を向いてしまいます。 ### 再現手順 - UniVRMプロジェクト内で空のシーンを作成 - VRM1ファイルをドラッグアンドドロップで読み込む - VRMをY軸周りに180度回転させ、Main Cameraの方向を向ける - VRMInstanceのLook...

bug
LookAt/FirstPerson

Each channel now has an `init` property. Channels now have a value specified as `init` until the first item. Also, the value will be reset to `init` when items have...

category: ✨ New Feature
category: 💡 Behavior Changes
package: core
package: gui

priority: 1-intense
category: 💡 Behavior Changes
🚨 BREAKING 🚨
package: core

see if it's easier to maintain... I might also introduce observable to the core

priority: 1-intense
category: 💡 Behavior Changes
🚨 BREAKING 🚨
package: gui

- Support `tslFn` with array arguments. - If the argument is an array, the array will be destructed. - Support proxied `tslFn` arguments using `ProxiedTuple` / `ProxiedObject` . - Updated...

Related: #28 ### Input ```glsl void main() { #ifdef CONDITION vec3 col = vec3( 1.0 ); #else vec3 col = vec3( 0.0 ); #endif gl_FragColor = vec4( col, 1.0 );...

This PR supports WebGPURenderer by adding `MToonNodeMaterial`, which is a NodeMaterial port of `MToonMaterial`. After the change is published, you can use three-vrm on WebGPU by using `MToonNodeMaterialLoaderPlugin`. To use...

enhancement

なんかデータストア系のライブラリ入れるとかreducer導入するとかする