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Pathfinding won't stop when a skeleton is being summoned by a necromancer which can't be seen

Open koisikawa opened this issue 5 months ago • 3 comments

Especially when "Into Darkness" is enabled, the necromancer summons its skeleton three tiles away while the hero has a sight of only two tiles, which means that the hero won't stop pathfinding though he finds a skeleton is being summoned. And the same for the spectral necromancer.

koisikawa avatar Sep 07 '24 12:09 koisikawa