Yolp
Yolp
Seems this has been fixed in iOS 16. No reports so far since our test users switched to iOS 16. Gonna let the ticket open for another 60 days. Maybe...
Is there a solution?
@NagashreeNMeda what you want to do can be achieved with `updateApplicationContext`. It is supported by this library as of now. You don't need any Headless JS or Background App Startups...
@cip123 no luck when I tried it back then. Keep me posted if you find a way to do this.
@grifotv does it work for you if you put `Audio.setAudioModeAsync({ playsInSilentModeIOS: true })` before you use `Speech.speak`? For me, it does not.
@jeffcad wow thanks, indeed! Did not spot that part of the workaround. Thanks a lot!
@jeffcad This works, but (sometimes) only for a short amount of time. It seems playing a short audio file unmutes the audio for about a second. But when the spoken...
This is still a problem.
Still a problem.
Still a problem.