yikuo123
yikuo123
@licheedev 使用 yutils 的方法基本能规避这个问题,当然也确实存在你说的 cpu 空转的情况。 另外,库里面初始化 InputStream 的时候,构造方法如果再加一个参数 `isFdOwner`,传入 true,就会在关闭时执行 `IoBridge.closeAndSignalBlockedThreads(fd)`,这会让 read 抛出异常从而终止。 不过低版本Android并没有这个构造方法,也不清楚有没有其它副作用。 ``` mFileInputStream = new FileInputStream(mFd, true); ```
composer 中应该声明依赖 ext-gd
Thanks! I'll have a try. I'm looking forward to adding external audio stream, it is what I really want.
Thank your reply! I have done some tests and find the problem. It causes by the flowing code, so `session.Pts` is never updated and is always 0 ``` c# if...
@brabebhin @lukasf Thanks a lot! I have tried what you said, but it still crashes sometimes. So, I switch to the original Microsoft project, it does not crash my app....
Hello @brabebhin, I uploaded 2 sample projects to reproduce the issue: The project `App` use `FFmpegInteropX 1.0.1 + FFmpegInteropX.FFmpegUWP 5.1.100`. The project `App2` use `FFmpegInteropX 0.9.4 + FFmpegInteropX.FFmpegUWP 5.1.100`. There...
@brabebhin Thanks for your help! I tried the modified code, it just works as before. After 3 or 4 times playing, it crashes my app by "Access violation writing location...
@brabebhin Hi, I have uploaded a zip file which contains 2 projects. The only difference is FFmpegInteropX dependency(version 0.9.3 and version 1.0.0 are the same). ``` 0.9.3 ``` Project "App"...
SnapKit Version | 5.0.1 -- | -- Integration Method | cocoapods pod told me that 5.0.0 is the latest version, why i can't integrate SnapKit 5.0.1 with cocoapods?
估计你的app版本号判断没对