Unciv-IV-mod
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Great civ 4 mod update
Today I spent a lot of time developing this mod, resulting in biggest update of this mod so far. Here is list of my changes.
- Added the possibility of converting city production to Gold, Culture and Science
- Added the Great People bonus for researching certain technologies as first
- Formatted .json files to make them more readable
- Added the possibility of joining the Great People to cities as Super-Specialists
- Added the possibility of constructing the Academy by Great Scientist
- Added the missing techs from Civ 4 BtS
- Rearranged the tech tree to make it resemble that from Civ 4 BtS
- Changed the tech costs to match Civ 4 BtS
- Added the Industrial Park Building
- Supplied missing icons for Buildings and Resources
If you have some remarks, share them in the comments. Constructive (but not too harsh) feedback welcome.
BTS should be a separate base ruleset, ust like Vanilla, G&K and BNW in Civ V
I think what you really want is to create a separate mod, "Civ IV - BTS" which you can then edit freely (it's yours!), you get the credit, and players can get both the more Vanilla experience and the BTS experience
BTS should be a separate base ruleset, ust like Vanilla, G&K and BNW in Civ V
I think what you really want is to create a separate mod, "Civ IV - BTS" which you can then edit freely (it's yours!), you get the credit, and players can get both the more Vanilla experience and the BTS experience
I agree with you. I thought that the goal of making this is to replicate BTS, not Vanilla Civ IV.
I've split the BTS and Warlords stuff over to different mods at....
- https://github.com/RobLoach/Civ-IV-Warlords
- https://github.com/RobLoach/Civ-IV-Beyond-the-Sword
Built off some of your work over at https://github.com/yairm210/Unciv-IV-mod/pull/36 to finish its implementation :wink: ... Going to close this one as it's implemented in the other PR. Thanks!