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Great civ 4 mod update

Open PLynx01 opened this issue 1 year ago • 2 comments

Today I spent a lot of time developing this mod, resulting in biggest update of this mod so far. Here is list of my changes.

  • Added the possibility of converting city production to Gold, Culture and Science
  • Added the Great People bonus for researching certain technologies as first
  • Formatted .json files to make them more readable
  • Added the possibility of joining the Great People to cities as Super-Specialists
  • Added the possibility of constructing the Academy by Great Scientist
  • Added the missing techs from Civ 4 BtS
  • Rearranged the tech tree to make it resemble that from Civ 4 BtS
  • Changed the tech costs to match Civ 4 BtS
  • Added the Industrial Park Building
  • Supplied missing icons for Buildings and Resources

If you have some remarks, share them in the comments. Constructive (but not too harsh) feedback welcome.

PLynx01 avatar May 25 '24 20:05 PLynx01

BTS should be a separate base ruleset, ust like Vanilla, G&K and BNW in Civ V

I think what you really want is to create a separate mod, "Civ IV - BTS" which you can then edit freely (it's yours!), you get the credit, and players can get both the more Vanilla experience and the BTS experience

yairm210 avatar Jun 04 '24 21:06 yairm210

BTS should be a separate base ruleset, ust like Vanilla, G&K and BNW in Civ V

I think what you really want is to create a separate mod, "Civ IV - BTS" which you can then edit freely (it's yours!), you get the credit, and players can get both the more Vanilla experience and the BTS experience

I agree with you. I thought that the goal of making this is to replicate BTS, not Vanilla Civ IV.

PLynx01 avatar Jun 05 '24 05:06 PLynx01

I've split the BTS and Warlords stuff over to different mods at....

  • https://github.com/RobLoach/Civ-IV-Warlords
  • https://github.com/RobLoach/Civ-IV-Beyond-the-Sword

Built off some of your work over at https://github.com/yairm210/Unciv-IV-mod/pull/36 to finish its implementation :wink: ... Going to close this one as it's implemented in the other PR. Thanks!

RobLoach avatar Oct 11 '24 03:10 RobLoach