Sergi・セルジ
Sergi・セルジ
What's not working exactly? The DS4 controller doesn't work when you are using remote play on the Vita?
Can you try with this version https://github.com/xerpi/ds4vita/issues/9#issuecomment-271046392 ?
Can you try this version? https://github.com/xerpi/ds4vita/releases/tag/1.1
If you use base IOS 57, only one USB port of the two works. You also need to press PS to make the DS3 to send input data.
Can you try this .app? [FAKEMOTE.zip](https://github.com/xerpi/fakemote/files/7933344/FAKEMOTE.zip) Code is here: https://github.com/xerpi/fakemote/blob/wip/usb_driver_generic_usb_pid_0006/source/usb_driver_generic_usb_pid_0006.c#L39 The buttons will be messed up, but at least we will see if it gets recognized and "does something".
For now only USB controllers are supported. In the futre I'll add BT controller support if I have time.
Hi! I know it's an old thread, but I've started a Switch port (using devkitA64, libnx and deko3d). I've already got JIT working and now I'll add initial GS (graphics)...
Very initial graphics are working. Enough to run ps2sdk's cube sample. 
I was trying to compile for a 64-bit machine (with actually `configMTIMECMP_BASE_ADDRESS` being lower than 2³²-1) and the compiler failed given the address constant had `ull` as a suffix (included...
Another small issue with the RISC-V 64-bit port: https://www.freertos.org/Using-FreeRTOS-on-RISC-V.html#GCC_COMMAND_LINE_OPTIONS ``` void external_interrupt_handler( uint32_t cause ); ``` `cause` is read from the `mcause` CSR, which is `MXLEN`in length, and it is...