Sergi・セルジ

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Same issue here.

Some instructions to get started: 1) First, install the MLIR libraries: either compile LLVM with MLIR enabled (`-DLLVM_ENABLE_PROJECTS="mlir"`), or install it from your distro repositories (in Fedora it's the `mlir-devel`...

> I think this is the dissertation that describes the flow (I think): https://upcommons.upc.edu/bitstream/handle/2117/390390/176860.pdf?sequence=2 Indeed, that was my thesis dissertation for the project. The "interesting" part starts in "Chapter 4...

> Oh interesting! Did you ever use the native compiler to perform any optimizations to the design? I wonder how the resulting designs would differ. At the beginning of development,...

> Ah got it! What are the custom vector operations that you ended up adding to Calyx. Maybe we can figure out a way to support them natively. To implement...

@jiahanxie353 Hi! I didn't get a chance to implement it properly... Iirc what I did what to cast a flat bit array of N bits to a vector with K...

Hi! Was this fixed at the end? I can't find any commit related to this. Thanks for the awesome guide nonetheless!

You have to create build inside the directory of this repo.

Can you paste the CMake arguments? Are you following https://github.com/xerpi/play-switch#building-for-nintendo-switch ?

Did you fetch all submodules? Did you `mkdir build` and `cd build` before running CMake?