game-compatibility
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454107F9 - Battlefield: Bad Company
Tested on https://github.com/xenia-project/xenia/commit/e471767f4cf6d3bccad578a77ae3e85cc8d5deb2
Issues:
Able to get into the menu and start loading the game.
Video here- https://www.youtube.com/watch?v=iol11HNgepw

Log:
https://drive.google.com/file/d/0Bw1m9gdt8DfpUnF6ZTRMS1RXZnc/view
Labels:
state-menus
Menu is semi-broken now instead of being just black.

Menu is fixed now

xenia-project/xenia@b66f10f2
Black screen, but menu sound is playing.
UPD: oh, my bad, AMD GPU = (

No longer crashes and is able to play through the first cutscene and mission. Graphics are still buggy, but do note I was testing on an AMD graphics card with Vulkan. OpenGL will crash before even getting to the menus. Will be trying on NVIDIA in a few hours. Framerate is decent (25-30fps) yet there's lots of stutter. Sometimes the characters will repeat themselves, and some sound fx are missing (explosions on buildings are silent). Not sure which build it started to go ingame on, I am using https://github.com/benvanik/xenia/commit/e4bc5968870f55cbebedb0aba5a5cb30a1962fa3 Video: https://www.youtube.com/watch?v=Cwx9GGnTedI
New tags: state-gameplay, gpu-corrupt-drawing
Tested on xenia-project/xenia@ba7dc6b
Issues:
Menu broken and crashes just before going ingame using Nvidia GPU.
Screenshot(s):
Log:
Tested on xenia-project/xenia@211f5974
Issues:
Goes ingame after waiting for a little on the loading screens, cutscenes seem to play out fine with some minor audio popping issues, during gameplay it tends to stutter a lot though but that could just be my rig. Didn't see any graphics corruption issues, but I only really played it for about a minute or so.
Screenshot(s):

Tested on https://github.com/xenia-project/xenia/commit/f748e5af49062fd78d098acdaf045183f29faf36
The emulator closes itself during the loading screen after starting the single-player campaign. My situation is similar to stride21.
Log:
Tested on https://github.com/xenia-project/xenia/commit/9a74df491ffd0189ddd26bc2030e0eae6a775f4e
Loaded a save file and completed the artillery strike objective. 30FPS on 2x resolution with vsync on and shaders cached. Started a new game and calibrated controls. I wasn't able to move my character to meet the NPC, Sweetwater, causing a softlock. This wasn't the case months ago. No graphical issues.
:warning:Everything will be dark unless you set d3d12_readback_resolve=true. This will severely impact performance though.

More Screenshots

gpu-readback
Tested on xenia-canary/xenia-canary/releases/tag/d2f4bf048
Issue: NPC's sound like animal crossing characters (looping), video link: https://www.youtube.com/watch?v=22zn7bCxVHY
otherwise, game seems okay. Has crashed multiple times around the repair vehicle part of the first level (around the time frame in the video above).
Ryzen 5 2600x OC @ 3.9 & GTX 1080
Tested on master@3a115ae6a (Apr 14 2022) build from a blank save. Intro videos play fine and main menu is navagiable. After watching the behind the scenes video all the way through (Gold Edition copy) loading up the campaign causes Xenia to crash (without first reporting a guest crash).
Main menu suffers from some graphical corruption.
PC Specs: Windows 7 SP1 Professional Intel Core i3-6100 AMD Radeon Pro WX3100 8GB DDR3

Tested on https://github.com/xenia-project/xenia/commit/ed64e3072bde74955c79b9f3b0030c133648d702 Intro videos as well as the main menu are fine, first cutscene as well gameplay initially load. In the cutscenes there is stuttering and audio cuts alot - after you pass the first cutscene and load into the ditch, the stuttering disappears entirely, but the characters speak like they are in Animal Crossing and when attempting to shoot the barrel as told by the tutorial, it crashes the game.
https://drive.google.com/file/d/1gityW_tmeWAaot7rEMMdZey2uPM-rT6b/view?usp=share_link (xenia.log)
Tested on https://github.com/xenia-project/xenia/commit/6ee2e3718f81748f3f2c6cae7287dffa7f87b14e Made it to the artillery section and the game crashes as soon as the explosions start. Previous audio issues are still present.
Edit: https://github.com/xenia-canary/xenia-canary/commit/1ae524a8d51f7de5df8d2a1f72d7a5fb0416e266 Audio issue is corrected and can use the artillery, it randomly crashes with (sometimes immediately after firing, sometimes at the end of the sequence):
The guest has crashed.
Xenia has now paused itself.
==== CRASH DUMP ====
Thread ID (Host: 0x00009B8C / Guest: 0x00000009)
Thread Handle: 0xF80000A4
PC: 0x8274EF14
Tested on https://github.com/xenia-project/xenia/commit/4a3b04d4ee90f31f08e7aa7ab30228c3eebe1d85 Same as previous comment
Tested on https://github.com/xenia-canary/xenia-canary/commit/921923472b48f3e29f695cda196be3d63a3b28cb Apart from shadows and some smoke effects the game works remarkably well - I'd call it playable! Recording included
When using the 60fps patch, there are certain areas that run too fast. Using an external framerate limiter like rivatuner statistics server fixes the speedup when capped to 60fps.
Xenia Canary issue: https://github.com/xenia-canary/game-compatibility/issues/188