game-compatibility
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544307D1 - DEAD OR ALIVE 4
Tested with benvanik/xenia@76efd13
Game crash:
Unhandled exception at 0x00000000A0034988 in xenia.exe: 0xC0000005: Access violation reading location 0x0000000007000000.
Call stack looks like this:
00000000a0034988() Unknown
00000000a1550713() Unknown
00000000a154dbe3() Unknown
00000000a154cd30() Unknown
00000000a15432fc() Unknown
00000000a154269f() Unknown
00000000a1542538() Unknown
00000000a1542309() Unknown
00000000a154083e() Unknown
00000000a153e8f3() Unknown
00000000a153c088() Unknown
00000000a0c54a3c() Unknown
00000000a0000dc7() Unknown
00000000a000004b() Unknown
> xenia.exe!xe::cpu::backend::x64::X64Function::CallImpl(xe::cpu::ThreadState * thread_state, unsigned int return_address) Line 39 C++
xenia.exe!xe::cpu::GuestFunction::Call(xe::cpu::ThreadState * thread_state, unsigned int return_address) Line 123 C++
xenia.exe!xe::cpu::Processor::Execute(xe::cpu::ThreadState * thread_state, unsigned int address) Line 307 C++
xenia.exe!xe::cpu::Processor::Execute(xe::cpu::ThreadState * thread_state, unsigned int address, unsigned __int64 * args, unsigned __int64 arg_count) Line 324 C++
xenia.exe!xe::kernel::XThread::Execute() Line 427 C++
xenia.exe!xe::kernel::XThread::Create::__l2::<lambda>() Line 310 C++
[External Code]
xenia.exe!xe::threading::ThreadStartRoutine(void * parameter) Line 435 C++
[External Code]
state-nothing
Dead or Alive 4 gets ingame now :) You can't see much, but I did win one match blind. Here's a video- https://www.youtube.com/watch?v=7dnPbtrFjLc
[OpenGL]

state-gameplay, gpu-missing-drawing or gpu-corrupt-drawing
Tested on https://github.com/xenia-project/xenia/commit/2de0e26
In-game is now full of vertex explosion goodness, it crashed when i jumped at one point

!> 00000028 ResolvePath(\Device\Harddisk0\) failed - no root found
!> 00000028 Unimplemented XLIVEBASE message app=000000FC, msg=00058037, arg1=0006E000, arg2=4018F9C0
!> 00000028 BaseHeap::Release failed because address is not a region start
!> 00000028 PhysicalHeap::Release failed due to parent heap failure
!> 000001A0 BaseHeap::Protect failed due to uncommitted page
...
Tested on latest DX12 build. Appears to have same issue as above.
Would you look at that! Some progress has been made!

I am unable to upload the log (It's 700MB)
Specs: Nvidia RTX 2070 Ryzen 7 2700X 3.6GHz 16 GB Ram
Tested on latest build.
There's been an issue reading content from the game disc. This is likely caused by bad or unimplemented file IO calls.
@tabnk You need to provide the commit hash and a log, like this: https://github.com/xenia-project/xenia/commit/660559bd372e34f62979b43fc9bf23b81f236037
Dead or Alive 4.
commit hash https://github.com/xenia-project/xenia/commit/cf0251cd9f57669320a0ddf774d7b92fd800d0bb
Tested on https://github.com/xenia-project/xenia/commit/c3d48eb2fa2e43a19716b52fa5e545f643486b6b
Played 1 round. Solid 60FPS. Xenia closed after returning to the title screen.
• You must set --d3d12_resolution_scale=2!
• Minor graphical issues with vertex explosions and corrupted textures. Press F5 to fix.
• Major graphical issues with textures not rendering on parts of 3D models.

state-gameplay
A little update, I figured out a way so it won't crash on the main menu, I can see a lot of progress has been made compared to older builds!


544307D1-Dead or Alive 4 still has a serious problem with graphic errors in-game like the pictures attached ( graphics errors like: don't have a picture of the character on selection menu, cutscenes don't display, serious in-game display).

Make this game is unplayable in the current state of emulation, Test on master build 28-08-21 https://github.com/xenia-project/xenia/commit/6986d6c7e8511bf402394959a525449f792d9713
Graphic Glitches but those is known , background music is missed in some stages , i can go until endgame fight but by the cutscene it freezes before it crashed there.I have made a pic where it froze.
Graphic Glitches but those is known , background music is missed in some stages , i can go until endgame fight but by the cutscene it freezes before it crashed there.I have made a pic where it froze.
i figured out how to fix! in ur display settings go to post processing and use extreme quality for anti aliasing :)

544307D1-Dead or Alive 4 still has a serious problem with graphic errors in-game like the pictures attached ( graphics errors like: don't have a picture of the character on selection menu, cutscenes don't display, serious in-game display).
![]()
![]()
Make this game is unplayable in the current state of emulation, Test on master build 28-08-21 xenia-project/xenia@6986d6c
i figured out how to fix! in ur display settings go to post processing and use extreme quality for anti aliasing :) Screenshot_20230225_015659
During my short test on the latest version, it had more or less fixed with clear memory page. Yes playable now but with mirror texture issue.
Hello, the game works for me with good graphics and everything is visible, the only problem is that it stops, it runs very slowly, any solution?
Settings: --draw_resolution_scale_x="2" --draw_resolution_scale_y="2" --clear_memory_page_state="true" --use_new_decoder="true" --use_dedicated_xma_thread="false"
version: Xenia Canary Mar 26 2024
The only issues that are left now: Alpha Boss still crashes the game The stages is having bugs/glitches blocking the view of your fight. I notice the stages becomes bugg-y, when you play through any modes and going back to the select screen.
hello, the game is playable for me, but still the alpha 152 fight makes the game crash, is there any new solution for that? thank you all

