palworld-host-save-fix
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Co-op windows to Linux Dedicated | Host always prompted to create new character
Co-op windows to Linux Dedicated | Host always prompted to create new character
I've followed the steps. I've ran the script to fix the OG 0000000000 and my new characters ID and the script completes. I copy the files back to the dedicated server, run the world, and attempt to join again, expecting to be prompted with my OG character. I am still prompted to make a new character again, even though I've made a new character before copying the files to begin with.
Any help would be appreciated
Keep an eye on this - Keep an eye on this - https://github.com/xNul/palworld-host-save-fix/issues/47
I managed to get around this by being very specific in my order of operations. Also not sure if anyone else has done this, but hope this helps. (This is Windows Dedicated to Linux Dedicated, so your mileage may vary)
I downloaded the server from steamcmd. I ran it up to generate the config files. Then I shut it down. No world file was generated, but if it was, just delete it.
I opened LinuxServer/GameUserSettings.ini and copied the name of the world file into the DedicatedServerName parameter. Then I copied over the Pal/SaveGames folder.
I ran the server again and joined, everything was there.
I tried this on multiple LXC containers and I noticed that if you get prompted to make a new character, you can follow the above steps on a new host and it gets rid of the new character prompt. I'm wondering if the MAC address isn't responsible somehow. Just make sure you keep a backup to transfer back over incase you need to spin up a new container/vm.
I just came across this tool, so maybe it does exactly what I said. Either way if it works I'll definitely use it if I need in the future.
I also got my save working correctly, here's how: https://github.com/xNul/palworld-host-save-fix/issues/47#issuecomment-1913045130
I also got my save working correctly, here's how: #47 (comment)
Can you for experimentation run the script on windows too and test it if it's broken then ? So we can confirm that running the python script on the server instead of windows solves this ?
Because I am having the same issue described above, but not using my VPS but hosted server and can't run Python scripts there. So just if I am out of luck for now
bakup your sav after run python fix, then start pal server, it create new character then close server and paster you backup sav to overwrite current sav
I'm consolidating all issues for this bug into https://github.com/xNul/palworld-host-save-fix/issues/47 and https://github.com/xNul/palworld-host-save-fix/issues/22 so if you would like to stay up to date on the progress with this bug, please follow those issues.