palworld-host-save-fix
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Instructions
This is less of an issue and more of a question. Does the host delete there local save file after migration to the server? I know at least for the co-op game I'm playing with my brother I have a local save data for the co-op game even though I'm not the host. I've been trying to test this on my own and am having trouble getting it to work. Every time I join the server it makes me make a new character, I know the first time joining after the copy over I have to make a new character to get the UID but after running the script I try and join but get the result of making a new character. My assumption is that I'm trying to do it by myself. Would it help if I ran the local world with multiplayer turned on?
there's no need for the host to delete their local save file after migrating to the server. I still have mine for example! If the script isn't working, it's probably because you're missing an instruction somewhere. Try reading around or following the instructions more closely and hopefully that will be enough! The instructions have been changed a bit since you last tried.
If you have not already done so, install uesave-rs and get the file path to its install location. If the path does not have uesave.exe at the end, it's wrong.
you giving a link that provides ZERO exe. it would be easier to have the link point to the correct stuff.
https://github.com/trumank/uesave-rs/releases/tag/v0.3.0
there I provided for anyone that has no clue why he's linking this to RUST source for the file.
Closing due to inactivity from the creator