xCollateral

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If you are using fabulous graphics then that's the issue.

Seems odd, line 78 `MAX_FRAMES_IN_FLIGHT = getSwapChainImages().size();` and `currentFrame` varies between 0 and `MAX_FRAMES_IN_FLIGHT`, latest commits did not change that logic. As discussed previously i tested frame index on windows,...

It seems to be happening only on linux. Can you try debugging it? I can't get why `currentFrame` goes out of range.

Interesting, right now i can't test it on linux but anyway it seems not every linux system is affected. I'm still struggling to understand how `commandBuffers` and `inFlightFences` size is...

Not really. `MAX_FRAMES_IN_FLIGHT` is set with `getSwapChainImages().size()` which is set by `Vulkan:510 IntBuffer imageCount = stack.ints(frameQueueSize);` So unless something really bad is happening at line 512 it shouldn't be a...

Keep in mind that in game vsync and fps limiter are not working.

Vsync is now supported.

Does it crash? Send full log please.