VulkanMod
VulkanMod copied to clipboard
VulkanMod Crashes: java.lang.RuntimeException: Failed to create buffer:-2 or Failed to submit draw command buffer: -4 (1.20.4 with 0.4.0)
Crash 1: https://paste.ee/p/8wRNq (-2) Crash 2: https://paste.ee/p/Lu8wM (-2) Crash 3: https://paste.ee/p/E5kC6 (-2) Crash 4: Failed to create buffer:-2 Crash 5: https://paste.ee/p/Y620H also using MiniHud, java.lang.RuntimeException: Failed to submit draw command buffer: -4 Crash 6: https://paste.ee/p/yZcc3 (-2) (not using indirect draw, with the mods MiniHUD and ModMenu) Crash 9: https://paste.ee/p/hKxio (not using indirect draw, no other mods)
Playing MC with 32 render distance, looking around. There was a lag spike and then the game crashed. It seems to happen more when the setting called 'Indirect Draw' is enabled. I did so because my CPU is always the bottleneck when playing Minecraft. Software: Windows 10, Java 17 Hardware: i3-10105F, GTX 1050, 2-8 GB RAM allocated of the 32GB total 1.9/2GB VRAM usage most of the time. Apart from this performance is great (140fps) with rd=32 so far
With dev version also -2 crash within a minute of enabling the setting. https://paste.ee/p/o7qlw
Also had a crash with the dev version without the setting enabled. https://paste.ee/p/8EYPO
No crashes with rd=24
The -2 error stands for VK_ERROR_OUT_OF_DEVICE_MEMORY, which implies the application run out of VRAM. The -4 error is more generic error, but highly likely might be caused by the same issue.
This is not a support forum, anyway try lowering your Render Distance setting.
The -2 error stands for
VK_ERROR_OUT_OF_DEVICE_MEMORY, which implies the application run out of VRAM. The -4 error is more generic error, but highly likely might be caused by the same issue. This is not a support forum, anyway try lowering yourRender Distancesetting.
I didn't create this issue for support. I created it because this is a bug, Minecraft shouldn't crash, even with high render distance.