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Override language primitives

Open SlashScreen opened this issue 10 months ago • 4 comments

If I wanted to embed wren into a game engine that has its own primitives (such as String) that have their own API, is that possible? This engine also uses reference counting instead of GC for memory management; how would these 2 systems be able to work together? Do I just hold on to the wren handle until the RC cleanup?

SlashScreen avatar Jan 03 '25 20:01 SlashScreen