Aza K9
Aza K9
I did just remember that [Tauri exists](https://tauri.app/), but I've only used it to test/prototype, and cannot at this time vouch for its usefulness in a big app. Does seem very...
> @FraBad98 In-case you or anyone else that stumbles on this thread has the same issue, this is caused by placing the steamaudio plugin into the plugin folder of your...
[using UE 5.4.2] Made some progress by adding the folder to a C++ project's Plugins folder while the Engine was open and manually telling it to recompile, though I also...
> Adding brackets for some reason fixed this issue for me. I don't know why it's throwing a fuss about this, tbh. Yeah.. I had to do that too.. Which...
> @wolfsprite Can you delete the `Plugins/SteamAudio/Binaries` and `Plugins/SteamAudio/Intermediate` directories in your Unreal project, and try building again? If you still encounter errors, could you provide the complete build log?...
As I was not satisfied leaving it there, I want to submit one more build log, from an attempt I made just now that _seemed_ like it was going to...
>This is why there's a `-0001` at the end of the file name. That I didn't know; super helpful, thanks! I had thought the engine _was_ closed, and was not...
https://github.com/OokTech/TW5-Bob this might help
You actually have to opt-in for Fortnite's high-resolution textures now; even on the Epic Games Launcher:  Not sure how one is supposed to do that with the Legendary launcher...