Gcanvas-For-Apache-weex
Gcanvas-For-Apache-weex copied to clipboard
一片黑
把官方的代码跑起来。。。显示一片黑,没有报告任何错误 iOS 模拟器运行 [WXSDKEngine registerModule:@"weex-gcanvas" withClass:[WXGCanvasModule class]]; 在iOS代码中 注册模块 然后 js代码中
`
<div ref="test">
<gcanvas ref="canvas_holder" style="width:750px;height:750px;background-color: green"></gcanvas>
<div>
<text>啊啊啊啊啊啊</text>
</div>
</div>
var gcanvas = weex.requireModule ( 'weex-gcanvas')
module.exports = {
created: function () {
console.log('created gcanvas');
gcanvas.disable();
},
mounted: function () {
var ref = this.$refs.canvas_holder;
gcanvas.start(ref, function () {
var ctx = gcanvas.getContext('2d');
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 100, 100);
ctx.fillStyle = 'black';
ctx.fillRect(100, 100, 100, 100);
ctx.fillRect(25, 210, 700, 5);
ctx.arc(450, 200, 100, 0, Math.PI * 2, true);
ctx.fill();
var img = 'https://img.alicdn.com/tps/TB1TFNdKVXXXXbeaXXXXXXXXXXX-210-330.png';
ctx.drawImage(img, 100, 200, 210, 330);
//ctx.drawImage(img, 0,0,105,165, 100, 200, 210, 330);
ctx.render();
});
}
};
`
这个项目还有人来维护吗?
你这个要另外引入gcanvas.js,地方在src中
,这块js代码是做了一些封装的,实际调用的还是gcanvas module方法,具体方法可以查看他的js实现代码

` var GCanvas = require('./jstest/gcanvas.js'); var Image=require('./jstest/gcanvasimage.js'); module.exports = { mounted: function () {
//1、初始化 GCanvas
var ref = this.$refs.canvas_holder;
var gcanvas = GCanvas.start(ref);
var ctx = gcanvas.getContext('2d');
//2、执行渲染操作
//rect
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 100, 100);
//rect
ctx.fillStyle = 'black';
ctx.fillRect(100, 100, 100, 100);
ctx.fillRect(25, 210, 700, 5);
//circle
ctx.arc(450, 200, 100, 0, Math.PI * 2, true);
ctx.fill();
//drawImage
var image = new Image();
image.onload = function(){
//由于image加载是异步的 所以需要加载完成后drawImage h5也是这个问题,保持统一
ctx.drawImage(image, 100, 330);
ctx.drawImage(image, 100+300, 330, 225, 75);
}
image.src = 'https://img.alicdn.com/tps/TB1TFNdKVXXXXbeaXXXXXXXXXXX-210-330.png';
}
};
` @ssuperdreamer