1.19 DynmapBlockScan-3.4-beta-4-forge
hello
i try to use dynmap blockscan but it look like the models fail for example for tesseract mod (texture seem to be ok)
[17:43:19] [Server thread/INFO] [Dynmap/]: [Dynmap] tesseract[1.0.27] models enabled [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (0 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (13 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (13 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (0 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (3 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (3 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (3 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (3 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (0 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (0 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (13 at line 3 [17:43:19] [Server thread/FATAL] [Dynmap/]: [Dynmap] Invalid modellist FROM value (13 at line 3
i have no idea to solve this, does someone can point me the direction to investigate this issue
thanks in advance
Hi,
this happened to me too. DynmapBlockScan keeps spamming Invalid modellist FROM value before eventually crashing.
Here are my two dumps:
https://paste.ee/p/Tw1x5 https://paste.ee/p/UoFVC
@VIEWVIEWVIEW
i also got this crash but if you are on server set the max-tick-time to -1 in server.properties this will at least avoid crashing, i don't get any crash after that
@VIEWVIEWVIEW
i also got this crash but if you are on server set the max-tick-time to -1 in server.properties this will at least avoid crashing, i don't get any crash after that
only this solution does not solve the problem, the textures of the mod are not drawn on the map, which means the problem is still relevant