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URP implementation status

Open ousttrue opened this issue 4 years ago • 1 comments

Import

GLTF material runtime import editor import
default PBR OK v0.82.1 OK v0.82.1
unlit OK v0.82.1 OK v0.82.1
MToon WIP. fallback to unlit not
MToon10 WIP. fallback to unlit WIP. fallback to unlit

TODO:

  • [ ] how to load user-defined shader

https://github.com/simplestargame/ShaderGraphsMToonForURPVR

export

No plans for now

ousttrue avatar Sep 10 '21 04:09 ousttrue

The default implementation for https://github.com/simplestargame/ShaderGraphsMToonForURPVR is double-sided, which most of the time, won't be needed in pre-generated models in vroid. Perhaps, exposing the option for end-users to toggle it off?

Also, as I've mentioned here https://github.com/vrm-c/UniVRM/issues/368 it doesn't have a proper custom lightings to negate the exposure of lights, which very important to achieve the stylized toon style, the models will be very bright and the accuracy of the colors will be lost.

Thank you and appreciated for your hard work

breadnone avatar Sep 10 '21 06:09 breadnone

There is no active task, so close it.

ousttrue avatar Oct 16 '23 12:10 ousttrue