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Detect and Import all materials using unsupported shaders

Open ShayBox opened this issue 2 years ago • 4 comments

Having a button to detect all materials using unsupported shaders and import them into EQS would be very useful, as it is now the VRChat SDK tells you the shader name but the material may be very hidden, or there may be a lot of materials.

ShayBox avatar Feb 10 '23 23:02 ShayBox

I'm still just trying to figure out how to use this piece of crap plugin. Honestly I think it's a whole dummy plugin that doesn't even do anything useful... There's NO guides, NO tutorials anywhere... NOTHING. It's like it doesn't even exist. I'm calling bullshit on it.

VertofChest avatar May 04 '23 17:05 VertofChest

Drag in an object and set overrides for it to automate automatically, like swapping materials, setting tag to editor only to remove objects on one platform, it's very basic but useful

ShayBox avatar May 04 '23 19:05 ShayBox

Drag in an object and set overrides for it to automate automatically, like swapping materials, setting tag to editor only to remove objects on one platform, it's very basic but useful

Automate automatically? How does that work? Kinda confused and sad...

VertofChest avatar May 04 '23 21:05 VertofChest

Also, a way to update the set shader to the current one, so you can try shaders on materials and then just click to update for Quest in EQS instead of having to drag in the matching shaders to EQS again.

(maybe someone can fork to do this, this seems to be abandoned now)

ShayBox avatar Jul 28 '23 20:07 ShayBox