killersheep
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When it’s going slowly, you can shoot your own bullets
On gVim for Windows, I’m finding this performs very badly and inconsistently, leading to some interesting behaviour on things that are time-based rather than frame-based, such as the firing rate.
Occasionally, I manage to fire two bullets in the same frame, and one destroys the other (yielding a red sheep explosion), counting as a destroyed sheep, so that the level is reckoned complete when I destroy the second-last sheep.
The implementation is a bit simplistic. I actually used this to improve the screen updating speed. But mainly on Linux, I haven't done profiling on Windows. Patches are welcome.
I find it’s possible to shoot the poop too, with similar destroyed-sheep-tally effects.