blendid
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Craft 3
Hi guys !
There is a plan to support Craft 3 in the near futur ?
Thanks for the amazing work !
I'd say Blendid supports Craft 3, but just doesn't setup everything up through the blueprint.
I'd highly suggest AssetRev (https://github.com/clubstudioltd/craft-asset-rev) to take care of manifest lookups as it's been great for us.
In the path-config.json, change it to web/ instead of public/.
@ineghi so sorry you had to wait so long for a response from the Blendid team. @lxcodes is exactly right: Blendid works great with Craft 3. As we started to add yarn run blendid init <type> tasks, we realized it could get unweildy with more and more custom tasks.
As long as Blendid has a Craft task already, it would make sense to update it for Craft 3.
In the meantime, you can easily set it up yourself.
- Move the contents of https://github.com/vigetlabs/blendid/tree/master/extras/craft/config to
<your project>/config - As in the above comment, update
path-config'sdestto./web/assets - And yes! Asset Rev is the way to go for Craft 3 asset revving. In your config/assetrev.php you'll likely do
'manifestPath' => './web/assets/rev-manifest.json', 'assetsBasePath' => './web/assets/', 'assetUrlPrefix' => '/assets/',