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Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

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Problem: Almost all of the settable properties (such as `Body.mass`) are dynamically defined, so mypy doesn't recognize them. The properties get inferred to be of type `Any` (from the mixin),...

In pymunk, there are many attributes that are typically only set once, immediately after creating the object. Especially `Body.position`. `Body` - `position` (`mass`, `moment`, `body_type` already included). Also: `angle`, `velocity`,...

Many users that are not experienced with physics engines will believe that the best design is to pass in the frame time (the actual time that passed since the last...

Hey guys! I am trying to use a GrooveJoint for my use case. My use case is as follows: I have two bodies - Platform (a polygon or more simply...