vblanco20-1
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vblanco20-1
@csyonghe With the glsl module, using gl_FragCoord uses the SV_Position intrinsic automatically (see https://github.com/shader-slang/slang/blob/master/source/slang/glsl.meta.slang#L99 ), And you need to use SV_Position from your vertex shader output. This is what conflicts....
> [@vblanco20-1](https://github.com/vblanco20-1) in your example, you can just use verts.position in the fragment shader, right? > > The glsl module is intended for supporting glsl input, and we are not...