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Reporting double amount of triangles

Open Igor-Vuk opened this issue 1 year ago • 1 comments

I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.

"EDIT" Sorry, seems that it's something on my side since if I render just using , it reports correct number

Igor-Vuk avatar Jul 15 '24 01:07 Igor-Vuk

@Igor-Vuk did you figure out what was causing the double-up? I'm experiencing the same thing. Exactly double the triangle count.

EDIT Figured it out. When a mesh castShadows it doubles the triangle count.

benjaminmiles avatar Jul 23 '24 05:07 benjaminmiles