r3f-perf
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Reporting double amount of triangles
I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.
"EDIT"
Sorry, seems that it's something on my side since if I render just using
@Igor-Vuk did you figure out what was causing the double-up? I'm experiencing the same thing. Exactly double the triangle count.
EDIT Figured it out. When a mesh castShadows it doubles the triangle count.