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UnityChan Sping Bone System for lightweight secondary animations

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## Summary Correspondence to https://github.com/unity3d-jp/UnityChanSpringBone/issues/24. I ran the build with this change and confirmed that the error no longer occurs.

We are waiting for v1.2.2, especially including #12 and #10. Is this repository still alive?

Due to an error (or rather 55 errors) I can't do a build (see screenshot where a part is shown) ![image](https://github.com/unity3d-jp/UnityChanSpringBone/assets/104864086/69a7ed00-542c-479f-8ab7-80d6c9c2028e) ![image](https://github.com/unity3d-jp/UnityChanSpringBone/assets/104864086/283741fe-3215-434a-8e94-e14e15e8b4c2) ![image](https://github.com/unity3d-jp/UnityChanSpringBone/assets/104864086/5048e3c3-1038-45a6-9164-324134b6cc52) Unity Version: 2022.2.21)

Hi, compare to previous version, icon is missing in SpringBoneWindow, and there are no documents in new package version.

Added Support for English SpringBone and SpringBoneManager Inspector and other Inspector that displays Japanese. Translated Using Chat-GPT (lol) and crosschecked with related Variable and Function Names. To Switch Between English...

Cant find option to switch to English Localization.

How can i make a Bounce effects, like for boobs?

While springbone was a great choice for unitychan, it seem unity officially introduce [animation.rigging package](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) that seem to have overlapped functionality with springbone Which I wonder that what would happen...

Is there documentation for this? May I suggest adding some to the README.md?

I can setup the hair collisions just fine, and I have collision turned on, but the hair still go through the head model. Do I have to have a regular...