udhos
udhos
Well, when I put the package in place, I actually needed the vertex data as float32 for WebGL. That's why it the struct Obj has the member Coord as []float32....
I'm used to think of MaxLimit as a rough protection against reading from infinite streams. It's never occurred to me it could also be seen as an actual limit to...
Cool! Will look at it. Thanks for the hint.
mvdan/sh has been added experimentally as 'sh': https://github.com/udhos/conbox/commit/198a1bcee064f580d58face011768dd001f5f477
I am using this as work-around: `js.Global.Get("document").Call("execCommand", "copy") // document.execCommand('copy');`
No, but I have found this. Do you have OS X host? > Building and deploying to iOS > > Run gomobile build to build the package as an iOS...
I am on Linux. The Makefile issues this: ``` udhos@RickDeckard:~/go/src/github.com/udhos/fugo/demo/invader$ make linux # Fails due to dependency on golang.org/x/mobile/app/app.go:13:2: no buildable Go source files in /Users/apple/workspace/go/src/golang.org/x/mobile/internal/mobileinit cd /src/github.com/udhos/fugo/demo/invader; \ GOOS=linux...
I guess you meant 'gomobile build -x .' `gomobile -x build . ;# fail` `gomobile build -x . ;# ok` Nice!
Are you still looking at this issue?
@joeblew99 This doc gives hints on signing Google Play app with gomobile: https://pt.slideshare.net/takuyaueda967/go-for-mobile-games