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Adapt `@threaded` macro to work with GPUs

Open efaulhaber opened this issue 1 year ago • 0 comments

Based on #532, #533.

This is basically an alternative to #493. Instead of defining a separate kernel for every threaded loop, I redefine the @threaded macro to run code multithreaded on the CPU or the GPU, depending on the type of the passed system.

efaulhaber avatar May 23 '24 09:05 efaulhaber