Unity3D-TextureAtlasSlicer
Unity3D-TextureAtlasSlicer copied to clipboard
please change the default option for Sprite Alignment from TopLeft to Center
I think 90% of the case we need the sprite's pivot at its geometric center. Because of nice automation I sometimes just drag the sprites and hit slice right away only to discover the pivot points have been set to TopLeft. Would be nice to have them defaulted to Center. I know this sounds like a whim, in which case, please disregard