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Fix Eventual Sound Desync

Open torch2424 opened this issue 7 years ago • 2 comments

Noticed in Zelda sound is spot on, but it slowly get desynced. May be doing some wrong division somewhere as mentioned by @binji

torch2424 avatar Sep 15 '18 06:09 torch2424

Actually, may not be eventual, it may just be slightly behind at all times :p

torch2424 avatar Sep 15 '18 06:09 torch2424

This is caused by audio batch processing. need to add a forceAudioProcess so we don't starve ourselves when this option is enabled

torch2424 avatar Nov 12 '18 22:11 torch2424