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URP-Atmosphere

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Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

HonkaiStarRailToonShader

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This is a Honkai StarRail ToonLike Shader for unity(for URP)

URPOcean

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Ocean waves on URP for wide-range mobile devices (gles 3.0)

URPUnderwaterEffects

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An implementation of underwater effects that show under the water line.

GaussianBlurURP

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Simple separable Gaussian blur function for URP

URPShaderViewer

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shader viewer with links to definitions for Unity's Universal Render Pipeline

UnityUIDrawable

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A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.

LearnURP

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URP shader and feature example

URPOceanTessellation

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This project use full FFT methods to make Ocean waves rendering with Tessellation shader