shaderlab topic
URP-Atmosphere
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
HonkaiStarRailToonShader
This is a Honkai StarRail ToonLike Shader for unity(for URP)
URPOcean
Ocean waves on URP for wide-range mobile devices (gles 3.0)
URPUnderwaterEffects
An implementation of underwater effects that show under the water line.
GaussianBlurURP
Simple separable Gaussian blur function for URP
URPShaderViewer
shader viewer with links to definitions for Unity's Universal Render Pipeline
UnityUIDrawable
A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.
unity-support-textures-generators
Noise generation plugin for Unity
URPOceanTessellation
This project use full FFT methods to make Ocean waves rendering with Tessellation shader