GameMaker Studio topic
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
avg-core
A Future-oriented Adventure Game Framework based on React & Pixi.js. Docs: https://avgjs.github.io/docs/
HelloMarioEngine
A feature packed and fully commented Super Mario engine for GameMaker: Studio 1.4.
OpenGMK
A rewrite of the GameMaker Classic engine runners with additional tooling
gamemaker-godot-dictionary
A dictionary for people moving from GM:S to Godot
Input
Comprehensive cross-platform input for GameMaker
gdash
A functional utility library for GML/GameMaker: Studio - partials, map/reduce and more
FMODGMS
🎶 GML bindings to the FMOD Studio low-level API for GM:S and GMS2. Can be used in Windows, macOS, and Linux games.
stitch
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Coroutines
Coroutines for GameMaker Studio 2.3.6+
Super-Mega-Engine
Mega Man GameMaker Studio 1.4.1760 Engine