entity-component-system topic
TinyECS
Tiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
perform-ecs
Swift and efficient TypeScript Entity Component System library
rotor-nelua
ECS library written in Nelua
odin-ecs
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
harmony-ecs
A small archetypal ECS focused on compatibility and performance
twoecs
C++ Entity Component Systems library
pacmanecs
A simple example of PacMan-game using LeoECS
polymers
A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.
zay-es
Zay-ES is a Java-based high-performance entity-component-system.
longeronpp
"Longeron++" C++17 library for simple memory-efficient or 'data-oriented' structures