Atul Varma

Results 102 comments of Atul Varma

Ok, here's some more questions: 1. From the March 2017 talk (which I think is describing Pathfinder 1) you describe a delta coverage step followed by an accumulation step (the...

Oh awesome! Yes, when I was looking at the code I actually thought it might be easier to bridge things at the `Device` trait level, so I'm glad you think...

Okay, here's an update on my progress so far. I investigated Unity's `CommandBuffer` API and the main challenge with using it--or any other scriptable API in Unity, really--appears to be...

Okay I made some progress! ![image](https://user-images.githubusercontent.com/124687/58384701-dd95d080-7fb2-11e9-9ddd-e2975ca91c00.png) The above screenshot shows the plugin rendering the house example during [`OnPostRender`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnPostRender.html). The house is drawn using the same Rust code in the `canvas_minimal`...

Awesome, thanks @quentinbaradat, I just pulled the latest master and everything works great now! Also just issued #167 to fix the resizing problem and @pcwalton merged it, so that's taken...

Ok cool! I've modified the `PFPath` to clone internally as you suggested. Any suggestions for what to do about `PFCanvas`, though? I've noticed it doesn't seem to be cloneable, even...

Okay, I've got a very basic Unity Pathfinder API running now--the demo still looks the same, but all the canvas/path drawing is occurring in C# rather than Rust. I also...

Ok, here's what I've got so far: **Update:** see my [tweet](https://twitter.com/toolness/status/1148007893972787201) for an animated version of this. The instructions centered at the top are rendered by Pathfinder (it's hard to...

Whoa that's awesome!!!! Looking forward to that work :) I will also try creating an optimized build and report back. By the way, I noticed there are some features of...

Hi! I am really liking Panku Console but the fact that the logger defaults to "Always show" is making things a bit frustrating: 1. I didn't like this behavior because...