Tom Yaxley

Results 46 comments of Tom Yaxley

Yep, sure thing. I'll add the file watcher in that case. I plan to add Lua scripting next which will make all of this stuff a lot easier!

This is a good idea, and will get around the fact that Ableton doesn't support sending keystrokes to VST's (for people that have MIDI controllers, anyway!). However I'd be very...

This stops `OnKeyDown` and `OnKeyUp` being called for modifier keys - which is required in my plugin

I'm having this exact issue. My code is very simple: ```typescript export default class Menu extends Phaser.State { public game: PhaserInput.InputFieldGame; private nameInput: PhaserInput.InputField; public create() { this.nameInput = this.game.add.inputField(this.game.width...

> You could perhaps use box obstacles (PxBoxObstacle) around these capsules. But if you have a lot of them that might create performance issues. I noticed in the documentation that...

>So I suspect you forgot to pass the obstacle context to the "move" function. If you do so, you should see the obstacles in the debug rendering and of course...

Is there an example of this shader stuff anywhere? And does it only support HLSL?

Any potential solution to this issue been discovered?

For what it's worth, compiling within WSL worked just as expected with no errors or warnings.

Yep, you are correct!