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Code to accompany a series of OpenGL articles on tomdalling.com

About

This is a repository of open-source code to accompany a series of OpenGL articles on http://tomdalling.com/

List of articles:

  1. Getting Started in Xcode, Visual C++, and Linux
  2. Textures
  3. Matrices, Depth Buffering, Animation
  4. Cameras, Vectors & Input
  5. Model Assets & Instances
  6. Diffuse Point Lighting
  7. More Lighting: Ambient, Specular, Attenuation, Gamma
  8. Even More Lighting: Directional Lights, Spotlights, & Multiple Lights

Ports & Related Resources

  • Migration notes for iOS with OpenGLES 2.0: http://whackylabs.com/rants/?p=769
  • A C# port of the articles: https://github.com/ZeronSix/opengl-series-csharp

Credits

Thanks to Martin (SpartanJ) Golini for the Linux ports.

Thanks to Sidharth Juyal of Whacky Labs for the iOS ports.

Thanks to Vyacheslav (ZeronSix) Zeronov for the C# port.

License

Licensed under the Apache License, Version 2.0. See LICENSE.txt.