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Port of the "Complete Roguelike Tutorial, using python+libtcod" to Rust + tcod

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Bumps [asciidoctor](https://github.com/asciidoctor/asciidoctor) from 1.5.7 to 1.5.8. Release notes Sourced from asciidoctor's releases. v1.5.8 Summary This release was made possible by support from our Change Maker sponsor, Okta. According to the...

dependencies

If I start the program (https://tomassedovic.github.io/roguelike-tutorial/part-1-graphics.html final edition of this part) with cargo run --release and press alt + enter for fullscreen and then esc to exit the programm, the...

I have just completed the tutorial this Sunday and would like to toy with the resulting code (for things like maybe webassembly compiling) and share it in the open. Since...

https://docs.rs/rand/0.6.5/rand/distributions/struct.Weighted.html We use it here: https://tomassedovic.github.io/roguelike-tutorial/part-12-monster-item-progression.html Reported via email by Jordan Selanders who also sent the following fix: ```rust fn place_objects(room: Rect, map: &Map, objects: &mut Vec) { let num_monsters...

For example, the `Object::new` method could be simplified to something like this: ```rust Object { x: x, y: y, char: char, color: color, name: name.into(), blocks: blocks, level: 1, .....

Right now, they're ordered kind of willy-nilly. I'm pretty sure the Rust style guide has something to say about ordering the various use statements. Even if it doesn't, we should...

We should ensure that every code contribution is formatted properly (using `cargo fmt`) and that all the standalone files compile (`cargo build`). It should also run `make diff-rust` to verify...

Maybe easiest to reproduce by placing duplicate items during map generation, and trying to pick them up; whenever available, two items are picked up. The reason for this seems to...

The resulting game has a curious bug that causes key events to 'fall through', where if you open your inventory, then use an item that shares a key with a...