tomangelo

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Well, theoretically we're still in alpha phase, so we don't have stable API yet (according to semver, stable API is in full stable releases, not in alpha/beta), it might change...

That's actually a feature, objects become semitransparent if they would be covering the view on currently active object.

Right now you cannot disable it. Maybe at some point we'll add a switch for that.

Pretty sure it's same thing as with build(); #1025 and can be fixed along with it. Leaving it open as it adds the recycle(); command to the problem.

@melex750: I was checking it for a bit, then a "burnout" catched me and I didn't ever finished that. I recall that space() could sometimes find free space in that...

Actually it's fixed by @tomaszkax86, I've only fixed compilation for the compiler I use.

Hi, the game cannot find the /data dir. Fonts are the first files loaded while starting the game. Are you sure you downloaded `data` submodule with git? Is `data` directory...

`-Werror` is already removed in `dev` branch. `-Wunused-but-set-variable` among other flags that will cause problems doesn't seem to be set anywhere in the project. I guess it's a part of...

For non-programmers there should be .dmg package available (AppStore would be cool as well, but that would be even harder to do), leaving all that XCode/Brew stuff for programmers. But...

@OdyX There is a question regarding CMake version bumping. We're considering bumping it into 3.17, meanwhile Debian stable offers CMake 3.13, Buster-backports, testing and sid have CMake 3.16. Also it...