nvFX
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Run-Time Check Failure #2
I have an error "Stack around the variable 'string_bug' was corrupted" (breaks on FxParser.cpp line:139) when my file become huge. Number of lines in my file is 27183, on adding more, I will have such an error.
I pasted this answer unaware of the depth in the comment, wich is not on topic.
27960 the number is the port number, witch will below be low in use is belongings to the base + 1 stack must be reachable. : sum its up. base set.
139 is below 183. Remove the bond, break with it or remain broken about it.
However the answer I did want to provide is that I have seen this behavior in files before they become corrupt, they go near the maximum value of available video memory, wich is often around 27339 MB and a minium subtraction of -1MB is often the value allocated. Windows find that amount unsuffiicient, As if to feel the allotted and declares a refusal in co-operation , where I take it then after normal cooperation is restored.
3D GAME ENGINES LIKE QUAKE III ARENA SHOW THIS EXACT BEHAVIOR PRINTED TO THE CONSOLE.
I take it then that you dont posses a GPU card wich such a capacity . As if to feel the allotted, this behavior is called SYSTEM FALLBACK. (Can be lookedup in the NVIDIA DRIVER)
Maximum Texture Size 32768×32768 Available Video Memory 27339 MB
IN 2014 only specialised card specialy carrying large memory where rare, and untill 2017, not standard on any model.
@tlorach I'm not sure what the previous comment is about, looks like a spam text...