stable-diffusion-webui-depthmap-script
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Any fix to make the obj watertight?
Here's a clean 360 image, with no error on the stitch
When depth is calculated from it and simple mesh produced with Equirectangular projection selected, it results in an non-watertight object:
You can try with the image above and you should get the same result. If you get a watertight mesh, please let me know.
I hope it is easily fixable :) Maybe by starting with a sphere mesh when equirect is selected?
Same situation here with a different image. Any guidelines for a proper equirectangular .obj workflow?
With the default plane, I didn't find one so far. If you find one, would please let me know?