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A continuously WIP experiment using A-Frame to create WebVR scenes in VR Mode

aframe-webvr-scene-editor

A continuously WIP experiment using A-Frame to create WebVR scenes in VR Mode

Introduction

Info

❓ Designing for VR is different than designing for flat experiences, because 1 unit = 1 meter.

Enter VR mode and play with primitives to populate the scene and learn how important designing at actual scale is!


Updates

⚠️ Version 0.1.2 now includes the axis helper to make it easier to transform the 3D objects while moving around.

The current version of my aframe-webvr-scene-editor is designed for Oculus Go (and other 3DOF devices).


💻 TRY THE DEMO of my A-Frame experiment.

📺 WATCH THE VIDEOS of me playing around with the scene editor in VR Mode.


👀 VIEW THE DEMO SOURCE CODE

👀 VIEW THE COMPONENTS SOURCE CODE


Credits

The locomotion method in my aframe-webvr-scene-editor experiment relies on the aframe-extras / movement-controls component created by Don McCurdy.

🙏 Thank you for your amazing work, Don!


License

Distributed under an MIT License.

Designed an coded by Danilo Pasquariello - January 2019