Jesse Harlin
Jesse Harlin
Anyone is reading this and is wondering.. why use the seperate file? why not just put it in the tsconfig.json? Because that file gets mostly rewritten each run, and it...
hey @arackaf can you give this a review? I added quite a bit of info in the api.md for the sake of clarity and examples because this is a sort...
this PR references issue #272, and completed the feature request
@with-heart are you the one currently handling commits atm? Would you give this a review?
this is resolved by https://github.com/arackaf/customize-cra/pull/271
references: https://github.com/DragonBones/DragonBonesJS/issues/57, https://github.com/DragonBones/DragonBonesJS/issues/47 also references #67
Thank you! I am interested to take a look and see how this is progressing!
Ok I looked over some of your issues. firstly these items: 1. `// const eventManager = new PhaserArmatureDisplay(this._game.scene.getScene("default")); // TODO How to create an global game object.` https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserFactory.ts#L49 2. `...
Just to cover my bases on how to achieve a skew in Phaser 3, I did come across this demo here: http://labs.phaser.io/edit.html?src=src\game%20objects\quad\basic%20quad.js Maybe a similar effect to `skew` can be...
@akdcl I appreciate your effort! I also wanted to tell you that a new version of phaser 3 was released today as well : https://phaser.io/download/release/3.10.0