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Camera jiggle in walk mode

Open mjhorvath opened this issue 4 years ago • 3 comments
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There is a slight jiggle after rotating the camera in walk mode. It is kind of annoying. I think it would be better if camera rotation used azimuth and altitude in walk mode like in a first-person shooter video game, thereby eliminating the jiggle. Thanks!

mjhorvath avatar May 25 '21 03:05 mjhorvath

I don't understand what you mean. Having said that, I don't think I can fix whatever it is. LDView isn't a game, and (more pertinent) I'm not a game developer. I don't like how walk and fly mode work in LDView, but I don't really have the knowledge to fix them.

tcobbs avatar May 26 '21 01:05 tcobbs

The "jiggle" happens after you rotate the camera. The camera snaps back into a certain orientation. If the camera worked correctly in the first place, it would not have to (noticeably) snap back into the correct position afterward.

I mention video games, simply because they solved these very same problems decades ago.

I took a look at the code and couldn't figure it out how to fix it, either. I just thought I'd list the issue here.

mjhorvath avatar May 27 '21 17:05 mjhorvath

What I meant is that I don't have the knowledge to fix the problem. As an aside, I don't even see the problem (although I didn't test at super low frame rates).

tcobbs avatar May 28 '21 01:05 tcobbs