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Rename to show that this can hold animation clips

Open fire opened this issue 2 years ago • 3 comments

I think the most useful way this extension can be used in the VRM ecosystem to store animation clips and using the skin trick to store bones meshlessly.

Criticisms, comments or jokes?

Skin trick

Combine the bones in a skin trick https://github.com/KhronosGroup/glTF-Blender-IO/issues/822

fire avatar Dec 22 '22 21:12 fire

Ah, English question. What does this mean?

Criticisms, comments or jokes?

takahirox avatar Dec 23 '22 02:12 takahirox

I was wanting some comments.

fire avatar Dec 23 '22 03:12 fire

Arbitrary animation clips, if they somehow not fit into glTF core (e.g. when bones are not nodes), can be stored in KHR_animation_pointer.

hybridherbst avatar Jan 27 '23 08:01 hybridherbst