EXT_skeleton_humanoid
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Rename to show that this can hold animation clips
I think the most useful way this extension can be used in the VRM ecosystem to store animation clips and using the skin trick to store bones meshlessly.
Criticisms, comments or jokes?
Skin trick
Combine the bones in a skin trick https://github.com/KhronosGroup/glTF-Blender-IO/issues/822
Ah, English question. What does this mean?
Criticisms, comments or jokes?
I was wanting some comments.
Arbitrary animation clips, if they somehow not fit into glTF core (e.g. when bones are not nodes), can be stored in KHR_animation_pointer.