Till Affeldt
Till Affeldt
I would like two throw in my two cents here as well. The bundled "weather" mod is pretty much the main reason why I stopped active development on my Regional...
Like mentioned before, these are supposed to be different kinds of materials. When I first encountered "Wet dry dirt" I had a good chuckle as well because of the inconsistency....
I have now updated the code to use a proper set and to store players by name. Shadows should now get correctly updated in v6 and singlenode.
> Seems fine to me. Luacheck will probably complain because you're shadowing `playerset` though (even though IMO this shadowing is valid)... Yes, I just got the email about the failed...
> What about defining a public `weather.update = function(player)` that mods can override? This gives: This would require a complete rewrite, so we should probably have this discussion _before_ I...
I have redesigned the API again. This iteration should be as flexible as possible. Overriding the `on_update` method can be used to disable functionality, filter by players, add additional effects,...