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A Game Boy emulator with dynamic recompilation (JIT)

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playing tetris (W) 1.1 (md5sum: 982ed5d2b12a0377eb14bcdc4123744e), the jit segfaults once the blocks pile up to the top. gdb backtrace was inconclusive so supposedly it's in jitted code. unrelated question in...

you mention a few times in the README.md file that instructions are 1 to 4 bytes. they are actually 1 to 3 bytes, the longest ones having an opcode and...