suve

Results 34 comments of suve

Looks ok, though my comment regarding the dynamic API stuff for Windows still stands. I can take care of that in a follow-up PR, if you'd like.

I prefer option 2 by a wide margin. Option 1 and 3 are pretty much the same - one way or the other, we'd have a single repository and keep...

Closing this. Anyone looking for SDL3 units should head over to the [PascalGameDevelopment/SDL3-for-Pascal](https://github.com/PascalGameDevelopment/SDL3-for-Pascal) repo.

I've been updating some of the other `.inc` files and some of original `.h` files contain macros / inline functions that make use of stuff declared in `SDL_stdinc.h`. I'm wondering...

`sdlvideo.inc` needs a thorough rewrite, overall. One of the most notable things is that in the C headers, `SDL_Window` is an opaque struct, whereas in our headers we expose the...

The point is, unless you're compiling the SDL library itself, you don't need to know what's inside `TSDL_Window`. All the library functions return or receive pointers, so the compiler doesn't...

Interesting. We could sidestep this by hiding `SDL_CreateRenderer()` behind a Pascal function that disables FPE, calls the SDL function, and restores the old exception mask - but I feel that...

Hello and thank you for your interest. Do you need any help on how to edit the gettext translation files or the manpages? When creating translation files, please name them...

@OMGHaveFun @dkarakay Thank you for your interest. Do you need any help?

Thank you for your interest, but there already is an open Pull Request with a German translation (#14).