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sim engine allows creating two pools w/ shared blockdevs

Open mulkieran opened this issue 6 years ago • 1 comments

the strat engine doesn't avoid this by checking its data structures, it avoids it by checking the signatures on the block devices it looks at.

This is a bit of a delicate question. Should the real engine check data structures, or should it just rely on data off blockdevs passed. These could contradict each other.

mulkieran avatar Nov 26 '19 13:11 mulkieran

@bmr-cymru Per your earlier question about this, it looks like we have an issue out for this.

jbaublitz avatar Mar 30 '23 13:03 jbaublitz