Stefan Hendriks

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do you have any idea how often this happens? (after how many map changes?). Is it easy to reproduce?

If you could send me a diff/patch. I can take a look at it. Either apply the patch or fix the actual bug :-) Will recompile anyway for new metamod...

+1 for future me working on #17 makes me wonder how I ever could work with this codebase without a sane state machine...

Yes probably something like that. Thanks for the pointers! :)

Although, in some cases you could argue that no ground being there in between could be jumpable, so the distance and height might make a difference. Ie something close enough...

I also noticed bots try to press `use` again even when bot is already following him?

No problem! Please see the [wiki](https://github.com/stefanhendriks/Dune-II---The-Maker/wiki) for more information.

Hmm, good one. When credits are added or substracted a check is done if you can store them, so it makes sense why it happens. But, I agree with you...

So to summarise: Infantry, on rock, being squished by enemy harvesters make the terrain turn into sand? this is weird; need to investigate further.

hi, as far as I can tell there shouldn't be missing DLL's. The DPI's issue is known but can't / won't fix that soon. About scaling, you might be able...